Curiouser and Curiouser

Founded in 2020 in Upstate New York, Curaxuan is a studio specializing in curating interactive and interdisciplinary exhibitions and interventions that push the boundaries of art, game, and literary creation. The studio has collaborated with prestigious institutions and esteemed clients by offering a wide range of creative services, including curatorial, design, editorial, writing, and educational solutions.

Ruixuan (Rashel) Li is an independent curator, game designer, critic, and writer based in Wisconsin and Shenzhen. She curated Games-in-Residence (Shenzhen), YouXi DimSum (Pittsburgh), and Game Site (Shanghai), and was the Executive Editor of Issue 56, “Curating the Digital Expanded,” of OnCurating. Li contributed to curatorial projects for organizations worldwide, including the Cornell Biennial, Bungee Space, CCA Wattis Institute, and Kadist Art Foundation. Her articles have been featured in The Initium Media, The Art Newspaper China, Artco China, and @LOFT Magazine, etc. She is currently the Overseas Business Developer at an indie game media and publisher.

Her narrative-driven works were presented at the 2019 Bi-City Biennale of Urbanism\Architecture (Shenzhen) , the Guan Shanyue Art Museum, OCAT Institute, and JIAZAZHI Library. She received the 2024 “She Got Game” grant from Pro Helvetia, the 2020 Cornell CCA Grant, and the 2020 NYFA Fiscal Sponsorship.

Ruixuan Li received a BS in Operations Management and Logistics Management from The Ohio State University in 2012, an MA in Curatorial Practice from California College of the Arts in 2016, and an MA in Design at Carnegie Mellon University in 2023.

She currently lives by the lake and is doing her best to adapt to the winters.

She recently lives in a hill retreat and tries to reclaim her ACG subculture “self” through cyberspace. (2022)

李汭璇是一名居住在威斯康星州与深圳的独立策展人、游戏设计师、评论人、写作者。她曾策展《游戏驻咖》(深圳)、《游戏点心》(匹兹堡)和《游戏现场》(上海),是 OnCurating 杂志第56期《数字策展》的执行主编。她为许多艺术机构,如康奈尔双年展、Bungee Space、CCA Wattis Institute 和 Kadist Art Foundation 等策划展览项目。她的文章刊登于《端传媒》、《艺术新闻 | 中文版》、《典藏-今艺术》和《@LOFT》等出版物。她现为一家独立游戏资讯与发行平台的海外拓展。

她的叙述性导向的作品曾在 2019 深港城市建筑双城双年展(深圳)、关山月美术馆、OCAT研究中心和假图书馆展出。她曾获得 2024 “She Got Game”奖金、2020 年康奈尔艺术基金会双年展奖金与 2020 年纽约艺术基金会 NYFA Fiscal Sponsorship 的支持。

李汭璇于 2012 年在俄亥俄州立大学获供应链管理学士学位,于 2016 年在加州艺术学院的策展实践系获文学硕士学位,于2023年在卡内基梅隆大学获设计硕士学位。

她现在住在湖边并尽她所能适应寒冬。

她最近住在山里,并尝试在赛博空间上找回她的ACG亚文化自我。(2022)

Artists

Siyi Chen is a Chinese screen composer and guzheng performer based in New York. She is known for her continuous exploration of the intersection between music technology and cross-cultural music communication.

Siyi’s dedication extends to over 50 compositions for films, games, interactive media, and commercial music.

Her film scores have been recognized at prestigious events such as the Sundance, Game for Change, Cleverland International Film Festival, Los Angeles Asian Pacific Film Festival, IDFA. Siyi’s talent and contributions have earned her acclaim in diverse artistic realms.

Additional to her contribution to media world. She is dedicated to exploring the possibilities of interaction the tradition and the technology, as well as fostering community engaments. In 2021, Siyi was selected to the Onebeat Virtual Residency, she introduced traditional Chinese instrument guzheng and Chinese music elements to the residency and delved into the possibilities of producing music with 35 musicians.

“Curiouser and curiouser!” Cried Alice (she was so much surprised, that for the moment she quite forgot how to speak good English).

― Lewis Carroll, Alice’s Adventures in Wonderland & Through the Looking-Glass

“越奇越怪,越奇越怪!”爱丽丝喊道(她是如此惊讶,以致此刻她竟忘了好好说英语)。

——刘易斯·卡罗尔,《爱丽丝漫游仙境之镜中奇遇记》